Accessibility
Posts about accessibility from the two of us making Mytheria, with real clips from the game.
Game UI design · 23 October 2026Accessibility settings in games: every option we built and whyWhich accessibility settings should a game have? Every option in Mytheria, from sound captions to hold to confirm, what each does, and a demo to try.
Game feel · 12 October 2026Top-down camera: smooth follow without motion sicknessHow Mytheria's top-down camera follows the player: centred, no look-ahead, a smooth chase that's the same at any frame rate, plus zoom and smoothing.
Game UI design · 8 October 2026Game UI readability: text sizes that work on every screenHow big should game UI text be? Valve's Steam Deck minimum, Mytheria's measured font sizes on every screen, and an interface size setting that reflows.
Game UI design · 6 October 2026Game HUD design: a compass and a clock in oneHow the HUD in Mytheria puts map, time and day in one corner: a clock that fills around the compass, and a readout that shifts colour with the hour.
Multiplayer and co-op · 6 October 2026LAN multiplayer in Godot: finding a friend's game on any Wi-FiHow Mytheria finds a friend's game on the same Wi-Fi in Godot: a UDP beacon, broadcasts for every network size, and join errors that say what to do.
Game UI design · 4 October 2026Minimap design: show only what helps the playerHow we designed Mytheria's minimap: a calm round window, icons that keep their size, arrows on the rim, and six zoom steps. Real footage from the game.
Game UI design · 3 October 2026Game inventory UI design: five versions and what each one taught usMytheria's inventory went through five designs, from a flat paper book to a live character on a stage. Step through each one and see what we changed.
Game feel · 3 October 2026Telegraphing attacks: how to warn players before a hitA telegraphed attack warns you where and when it will land. How Mytheria telegraphs every attack: a shape on the ground, a clock, more time for big hits.
Game feel · 2 October 2026Screen shake in games: how to make it feel goodHow we tuned screen shake in Mytheria: small, along the hit, inside the hitstop and easy to turn off. Try the old and new shake curves yourself.