Multiplayer and co-op
Mytheria is co-op for one to four players. These posts cover how we keep everyone in sync, hide lag, make joining a friend simple and make every effect show up on every screen.
8 October 2026How to hide lag in an online co-op gameHow Mytheria hides lag in online co-op: a buffer that follows the connection, inputs sent twice, hits judged by what you saw, and tests on fake bad Wi-Fi.
6 October 2026LAN multiplayer in Godot: finding a friend's game on any Wi-FiHow Mytheria finds a friend's game on the same Wi-Fi in Godot: a UDP beacon, broadcasts for every network size, and join errors that say what to do.
3 October 2026How co-op multiplayer works in Godot: host, prediction and lagHow Mytheria's online co-op works in Godot: one host owns the world, guests send inputs and predict their own moves. Try the lag demo, see real numbers.