Cobo Makes Games blog

Game programming

These posts are about the code under Mytheria, made in Godot: how we hunt down stutters, keep the frame rate steady without lowering quality, protect saves and build our own tools.

A save fails in Mytheria: choosing Main menu shows 'Cannot write save' and the world stays open10 October 2026How to make saves that survive a crashHow Mytheria's Godot save system survives crashes: write to a temp file then swap, rotating backups, autosave off the main thread, no silent quits.

Mytheria

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Windows · macOS · Steam Deck