Game feel
Game feel is everything that happens between pressing a button and feeling the result: hitstop, screen shake, knockback, animation and camera. These posts show how we build it in Mytheria, with the real numbers and clips you can step through.
13 October 2026Forgiving aim: gathering that finds what you meantHow Mytheria's gathering aim forgives: a pointer bigger than it looks, a pick for the nearest thing ahead, and swings that hit everything in their arc.
13 October 2026Loot drops that feel good to pick upHow Mytheria's loot drops work: a real arc and one bounce, a pale outline to stand out, a magnet that pulls them in, and text that adds up the haul.
12 October 2026How to make a rock break feel satisfyingHow Mytheria makes breaking a rock feel good, frame by frame: a dust puff, a shadow that shrinks away, a tidy rubble pile and text that never overlaps.
12 October 2026Top-down camera: smooth follow without motion sicknessHow Mytheria's top-down camera follows the player: centred, no look-ahead, a smooth chase that's the same at any frame rate, plus zoom and smoothing.
11 October 2026Damage numbers in games: why whole numbers read betterHow Mytheria draws floating damage numbers: whole numbers, one number that ticks up per target, colours by who's hurt, and lanes so hits never overlap.
5 October 2026How to make big enemies feel heavy in combatHow Mytheria makes big enemies feel heavy: mass from size, blows that bounce you back, no flinching, and a stagger you earn. Try the weight split yourself.
4 October 2026How to make a dash feel good: charges, cooldowns and animationHow the dash in Mytheria works: speed, distance, cooldown, charges, invincibility frames and the animation. Try the charges yourself, with real numbers.
3 October 2026Telegraphing attacks: how to warn players before a hitA telegraphed attack warns you where and when it will land. How Mytheria telegraphs every attack: a shape on the ground, a clock, more time for big hits.
2 October 2026Screen shake in games: how to make it feel goodHow we tuned screen shake in Mytheria: small, along the hit, inside the hitstop and easy to turn off. Try the old and new shake curves yourself.
2 October 2026How to make combat feel goodHow we made combat feel good in our indie game Mytheria: hitstop, hit flash, knockback and screen shake, with real frame data you can try yourself.