Cobo Makes Games blog

Game UI design

A game interface has to be readable at a glance and stay out of the way. These posts show how we design Mytheria's menus, HUD, inventory and maps, with the real screens.

Night falls in Mytheria with Sound captions on: the line 'Leaves stir in the forest · moonrise' appears at the right edge of the screen23 October 2026Accessibility settings in games: every option we built and whyWhich accessibility settings should a game have? Every option in Mytheria, from sound captions to hold to confirm, what each does, and a demo to try.

Mytheria

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Windows · macOS · Steam Deck