Game juice
Posts about game juice from the two of us making Mytheria, with real clips from the game.
Game audio · 14 October 2026A pickup sound you can hear a thousand timesHow Mytheria's pickup sound stays pleasant: eleven real recordings in a shuffle bag, a tight start, and a short cooldown so a big haul never rattles.
Game feel · 13 October 2026Forgiving aim: gathering that finds what you meantHow Mytheria's gathering aim forgives: a pointer bigger than it looks, a pick for the nearest thing ahead, and swings that hit everything in their arc.
Game feel · 13 October 2026Loot drops that feel good to pick upHow Mytheria's loot drops work: a real arc and one bounce, a pale outline to stand out, a magnet that pulls them in, and text that adds up the haul.
Game feel · 12 October 2026How to make a rock break feel satisfyingHow Mytheria makes breaking a rock feel good, frame by frame: a dust puff, a shadow that shrinks away, a tidy rubble pile and text that never overlaps.
Game feel · 11 October 2026Damage numbers in games: why whole numbers read betterHow Mytheria draws floating damage numbers: whole numbers, one number that ticks up per target, colours by who's hurt, and lanes so hits never overlap.
Game audio · 10 October 2026Game sound effects: why sound is half of a good hitHow Mytheria layers its game sound effects: a hit is four or five sounds triggered by the fight itself. Hear one real fight with and without the layers.
Game feel · 5 October 2026How to make big enemies feel heavy in combatHow Mytheria makes big enemies feel heavy: mass from size, blows that bounce you back, no flinching, and a stagger you earn. Try the weight split yourself.
Game design · 4 October 2026How to design weapons that each feel differentHow we designed Mytheria's nine weapons around one verb each, from a harpoon that pulls to runes you set off later. See every weapon in play.
Game feel · 4 October 2026How to make a dash feel good: charges, cooldowns and animationHow the dash in Mytheria works: speed, distance, cooldown, charges, invincibility frames and the animation. Try the charges yourself, with real numbers.
Game feel · 2 October 2026Screen shake in games: how to make it feel goodHow we tuned screen shake in Mytheria: small, along the hit, inside the hitstop and easy to turn off. Try the old and new shake curves yourself.
Game feel · 2 October 2026How to make combat feel goodHow we made combat feel good in our indie game Mytheria: hitstop, hit flash, knockback and screen shake, with real frame data you can try yourself.