Animation
Posts about animation from the two of us making Mytheria, with real clips from the game.
Game art · 8 October 2026Idle animation, frame by frame: what makes a character feel aliveHow Mytheria's pixel art idle animation works, frame by frame: a two-pose head bob held in whole pixels, a slow fidget, a blink, and nothing else moving.
Game art · 7 October 2026One rig, five characters: modular pixel art animationHow Mytheria animates five pixel art characters with one rig: parts as data, shared clips, feet that plant on the ground and hands that hold any tool.
Game art · 6 October 2026Pixel art character size: why we made our characters smallerWhy Mytheria's pixel art characters got smaller: compact heads, no limbs, floating hands and tiny feet. A real before and after, with the sprite sizes.
Game art · 5 October 2026How to make a pixel art forest feel aliveHow Mytheria's pixel art forest moves: one wind for the whole world, a different stiffness per plant, whole-pixel sway, grass that parts and wildlife.
Game feel · 4 October 2026How to make a dash feel good: charges, cooldowns and animationHow the dash in Mytheria works: speed, distance, cooldown, charges, invincibility frames and the animation. Try the charges yourself, with real numbers.