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  <url><loc>https://cobomakesgames.com/mytheria/chronicle/</loc><priority>0.8</priority><image:image><image:loc>https://cobomakesgames.com/og/chronicle.jpg</image:loc></image:image></url>
  <url><loc>https://cobomakesgames.com/mytheria/films/</loc><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/films.jpg</image:loc></image:image></url>
  <url><loc>https://cobomakesgames.com/mytheria/press/</loc><priority>0.6</priority><image:image><image:loc>https://cobomakesgames.com/og/press.jpg</image:loc></image:image></url>
  <url><loc>https://cobomakesgames.com/pestle-panic/</loc><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/pestle-panic.jpg</image:loc></image:image></url>
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  <url><loc>https://cobomakesgames.com/flock-and-load/privacy/</loc><priority>0.3</priority><image:image><image:loc>https://cobomakesgames.com/og/flock-and-load.jpg</image:loc></image:image></url>
  <url><loc>https://cobomakesgames.com/flock-and-load/delete-account/</loc><priority>0.3</priority><image:image><image:loc>https://cobomakesgames.com/og/flock-and-load.jpg</image:loc></image:image></url>
  <url><loc>https://cobomakesgames.com/blog/</loc><lastmod>2026-10-23</lastmod><priority>0.8</priority></url>
  <url><loc>https://cobomakesgames.com/blog/accessibility-settings-in-games/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/accessibility-settings-in-games.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/accessibility-settings-in-games/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/accessibility-settings-in-games/hero.webp</video:thumbnail_loc><video:title>Accessibility settings in games: every option we built and why</video:title><video:description>Night falls in Mytheria with Sound captions on: the line 'Leaves stir in the forest · moonrise' appears at the right edge of the screen</video:description><video:content_loc>https://media.cobomakesgames.com/blog/accessibility-settings-in-games/hero.mp4</video:content_loc><video:duration>5</video:duration><video:publication_date>2026-10-23T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/polish-first/</loc><lastmod>2026-10-15</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/polish-first.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/polish-first/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/polish-first/hero.webp</video:thumbnail_loc><video:title>How we decide what to polish first</video:title><video:description>The same Woodland glade at 06:40 before and after a polish fix: a glowing pale veil over the left of the frame fades away, and the path and trees read clearly</video:description><video:content_loc>https://media.cobomakesgames.com/blog/polish-first/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-15T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/monster-camps/</loc><lastmod>2026-10-14</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/monster-camps.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/monster-camps/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/monster-camps/hero.webp</video:thumbnail_loc><video:title>Monster camps and danger zones in an open world</video:title><video:description>Walking into the Giant's Graveyard in Mytheria: the ground turns dark, giants rear up with red warnings, one blow takes half the player's health, and the player walks back out</video:description><video:content_loc>https://media.cobomakesgames.com/blog/monster-camps/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-14T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/daily-reshuffle/</loc><lastmod>2026-10-14</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/daily-reshuffle.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/daily-reshuffle/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/daily-reshuffle/hero.webp</video:thumbnail_loc><video:title>The island reshuffles every day: keeping a map fresh</video:title><video:description>The same patch of Mytheria's Woodland on two days: the groves, flowers and logs have moved; the road and the tree beside the player have not</video:description><video:content_loc>https://media.cobomakesgames.com/blog/daily-reshuffle/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-14T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/pickup-sound/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/pickup-sound.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/pickup-sound/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/pickup-sound/hero.webp</video:thumbnail_loc><video:title>A pickup sound you can hear a thousand times</video:title><video:description>Gathering in Mytheria: felling birches and wild roses and walking over the logs and flowers as they fly into the bag</video:description><video:content_loc>https://media.cobomakesgames.com/blog/pickup-sound/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-14T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/co-op-playtest/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/co-op-playtest.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/co-op-playtest/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/co-op-playtest/hero.webp</video:thumbnail_loc><video:title>What one co-op playtest changed in our game</video:title><video:description>Mytheria's world map: dragging it across the Woodland and pinning a waypoint with a right-click</video:description><video:content_loc>https://media.cobomakesgames.com/blog/co-op-playtest/hero.mp4</video:content_loc><video:duration>4</video:duration><video:publication_date>2026-10-14T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/bigger-game-world/</loc><lastmod>2026-10-13</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/bigger-game-world.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/bigger-game-world/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/bigger-game-world/hero.webp</video:thumbnail_loc><video:title>How to make a game world bigger without making it empty</video:title><video:description>Walking along a Woodland road in Mytheria; the camera turns to a huge old tree and the road runs under its roots</video:description><video:content_loc>https://media.cobomakesgames.com/blog/bigger-game-world/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-13T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/forgiving-aim/</loc><lastmod>2026-10-13</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/forgiving-aim.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/forgiving-aim/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/forgiving-aim/hero.webp</video:thumbnail_loc><video:title>Forgiving aim: gathering that finds what you meant</video:title><video:description>Holding the gather key beside three birches in Mytheria: each swing hits all three, and on the third they fall together</video:description><video:content_loc>https://media.cobomakesgames.com/blog/forgiving-aim/hero.mp4</video:content_loc><video:duration>3</video:duration><video:publication_date>2026-10-13T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/loot-drops/</loc><lastmod>2026-10-13</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/loot-drops.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/loot-drops/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/loot-drops/hero.webp</video:thumbnail_loc><video:title>Loot drops that feel good to pick up</video:title><video:description>Felling a tree in Mytheria: logs bounce out, two fly into the bag with +2 WOOD and the rest wait on the grass</video:description><video:content_loc>https://media.cobomakesgames.com/blog/loot-drops/hero.mp4</video:content_loc><video:duration>5</video:duration><video:publication_date>2026-10-13T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/game-music-silence/</loc><lastmod>2026-10-13</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/game-music-silence.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/game-music-silence/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/game-music-silence/hero.webp</video:thumbnail_loc><video:title>Game music that leaves room for silence</video:title><video:description>Walking along the meadow road in Mytheria on a calm morning</video:description><video:content_loc>https://media.cobomakesgames.com/blog/game-music-silence/hero.mp4</video:content_loc><video:duration>8</video:duration><video:publication_date>2026-10-13T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/night-and-fog/</loc><lastmod>2026-10-12</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/night-and-fog.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/night-and-fog/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/night-and-fog/hero.webp</video:thumbnail_loc><video:title>Night and fog: designing danger that comes and goes</video:title><video:description>At night in the Woodland the warning appears, the fog rolls in and the player walks to a lantern shrine</video:description><video:content_loc>https://media.cobomakesgames.com/blog/night-and-fog/hero.mp4</video:content_loc><video:duration>13</video:duration><video:publication_date>2026-10-12T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/rock-break/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/rock-break.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/rock-break/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/rock-break/hero.webp</video:thumbnail_loc><video:title>How to make a rock break feel satisfying</video:title><video:description>Mining a mossy boulder in Mytheria until it breaks into a small rubble pile and four stones fly to the player</video:description><video:content_loc>https://media.cobomakesgames.com/blog/rock-break/hero.mp4</video:content_loc><video:duration>3</video:duration><video:publication_date>2026-10-12T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/armor-sets/</loc><lastmod>2026-10-12</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/armor-sets.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/armor-sets/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/armor-sets/hero.webp</video:thumbnail_loc><video:title>Armor sets and upgrades that stay useful all game</video:title><video:description>The inventory with three full armor sets in turn, each showing the same 51 defence and different set bonuses</video:description><video:content_loc>https://media.cobomakesgames.com/blog/armor-sets/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-12T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/top-down-camera/</loc><lastmod>2026-10-12</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/top-down-camera.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/top-down-camera/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/top-down-camera/hero.webp</video:thumbnail_loc><video:title>Top-down camera: smooth follow without motion sickness</video:title><video:description>Walking along the meadow road in Mytheria and back, the camera gently following</video:description><video:content_loc>https://media.cobomakesgames.com/blog/top-down-camera/hero.mp4</video:content_loc><video:duration>5</video:duration><video:publication_date>2026-10-12T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/story-without-cutscenes/</loc><lastmod>2026-10-11</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/story-without-cutscenes.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/story-without-cutscenes/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/story-without-cutscenes/hero.webp</video:thumbnail_loc><video:title>How to tell a story without cutscenes</video:title><video:description>Walking up to a rune tablet in the Woodland and reading it: When the last lantern went dark, we carved our names in stone and walked into the light</video:description><video:content_loc>https://media.cobomakesgames.com/blog/story-without-cutscenes/hero.mp4</video:content_loc><video:duration>8</video:duration><video:publication_date>2026-10-11T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/damage-numbers/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/damage-numbers.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/damage-numbers/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/damage-numbers/hero.webp</video:thumbnail_loc><video:title>Damage numbers in games: why whole numbers read better</video:title><video:description>A combo on a hollowhorn in Mytheria: one gold number above it climbs 25, 51, 76, 89 and 100 as it falls</video:description><video:content_loc>https://media.cobomakesgames.com/blog/damage-numbers/hero.mp4</video:content_loc><video:duration>3</video:duration><video:publication_date>2026-10-11T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/pixel-art-sprites-in-a-lit-world/</loc><lastmod>2026-10-11</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/pixel-art-sprites-in-a-lit-world.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/pixel-art-sprites-in-a-lit-world/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/pixel-art-sprites-in-a-lit-world/hero.webp</video:thumbnail_loc><video:title>Sprites in a lit world: making pixel art stand on the ground</video:title><video:description>Walking along a Woodland road, the character's shadow and the trees' shadows falling across the path</video:description><video:content_loc>https://media.cobomakesgames.com/blog/pixel-art-sprites-in-a-lit-world/hero.mp4</video:content_loc><video:duration>7</video:duration><video:publication_date>2026-10-11T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/quest-design/</loc><lastmod>2026-10-11</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/quest-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/quest-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/quest-design/hero.webp</video:thumbnail_loc><video:title>Quest design: always give the player a next objective</video:title><video:description>Chopping a tree in Mytheria; the objective line at the top left ticks to 3 of 3 and changes to Build the stash</video:description><video:content_loc>https://media.cobomakesgames.com/blog/quest-design/hero.mp4</video:content_loc><video:duration>9</video:duration><video:publication_date>2026-10-11T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/game-sound-effects/</loc><lastmod>2026-10-10</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/game-sound-effects.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/game-sound-effects/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/game-sound-effects/hero.webp</video:thumbnail_loc><video:title>Game sound effects: why sound is half of a good hit</video:title><video:description>A combo against a bramble creature in Mytheria, each hit flashing and knocking it back</video:description><video:content_loc>https://media.cobomakesgames.com/blog/game-sound-effects/hero.mp4</video:content_loc><video:duration>7</video:duration><video:publication_date>2026-10-10T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/fast-travel-design/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/fast-travel-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/fast-travel-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/fast-travel-design/hero.webp</video:thumbnail_loc><video:title>Fast travel design: waystones that respect the map</video:title><video:description>Walking onto a Waystone circle in the Woodland, opening the travel map and arriving in Copper Bloom</video:description><video:content_loc>https://media.cobomakesgames.com/blog/fast-travel-design/hero.mp4</video:content_loc><video:duration>15</video:duration><video:publication_date>2026-10-10T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/save-files-that-survive-a-crash/</loc><lastmod>2026-10-10</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/save-files-that-survive-a-crash.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/save-files-that-survive-a-crash/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/save-files-that-survive-a-crash/hero.webp</video:thumbnail_loc><video:title>How to make saves that survive a crash</video:title><video:description>A save fails in Mytheria: choosing Main menu shows 'Cannot write save' and the world stays open</video:description><video:content_loc>https://media.cobomakesgames.com/blog/save-files-that-survive-a-crash/hero.mp4</video:content_loc><video:duration>8</video:duration><video:publication_date>2026-10-10T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/pause-menu-design/</loc><lastmod>2026-10-10</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/pause-menu-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/pause-menu-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/pause-menu-design/hero.webp</video:thumbnail_loc><video:title>Pause menu design: six ways to build one, compared</video:title><video:description>Opening Mytheria's pause menu over the meadow and stepping through its wooden buttons</video:description><video:content_loc>https://media.cobomakesgames.com/blog/pause-menu-design/hero.mp4</video:content_loc><video:duration>9</video:duration><video:publication_date>2026-10-10T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/game-economy-design/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/game-economy-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/game-economy-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/game-economy-design/hero.webp</video:thumbnail_loc><video:title>Game economy design: setting prices with a curve</video:title><video:description>Offering a bag of wood, stone, copper, amber and thornhide at the shrine in Mytheria for 212 runes</video:description><video:content_loc>https://media.cobomakesgames.com/blog/game-economy-design/hero.mp4</video:content_loc><video:duration>7</video:duration><video:publication_date>2026-10-09T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/pixel-art-grass-and-paths/</loc><lastmod>2026-10-09</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/pixel-art-grass-and-paths.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/pixel-art-grass-and-paths/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/pixel-art-grass-and-paths/hero.webp</video:thumbnail_loc><video:title>Pixel art grass and paths that don't look tiled</video:title><video:description>Walking along a curved dirt road through the Woodland in Mytheria</video:description><video:content_loc>https://media.cobomakesgames.com/blog/pixel-art-grass-and-paths/hero.mp4</video:content_loc><video:duration>7</video:duration><video:publication_date>2026-10-09T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/health-regeneration-vs-pickups/</loc><lastmod>2026-10-09</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/health-regeneration-vs-pickups.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/health-regeneration-vs-pickups/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/health-regeneration-vs-pickups/hero.webp</video:thumbnail_loc><video:title>Health regeneration vs health pickups: why we chose orbs</video:title><video:description>A hurt player defeats a creature, a heart orb drifts in and heals them, then they rest in the meadow's light</video:description><video:content_loc>https://media.cobomakesgames.com/blog/health-regeneration-vs-pickups/hero.mp4</video:content_loc><video:duration>9</video:duration><video:publication_date>2026-10-09T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/dungeon-design/</loc><lastmod>2026-10-09</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/dungeon-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/dungeon-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/dungeon-design/hero.webp</video:thumbnail_loc><video:title>Dungeon design: ten floors, small puzzles and a boss at the bottom</video:title><video:description>Lighting three braziers on a temple floor in Mytheria until the rune door opens</video:description><video:content_loc>https://media.cobomakesgames.com/blog/dungeon-design/hero.mp4</video:content_loc><video:duration>12</video:duration><video:publication_date>2026-10-09T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/game-ui-text-size/</loc><lastmod>2026-10-08</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/game-ui-text-size.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/game-ui-text-size/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/game-ui-text-size/hero.webp</video:thumbnail_loc><video:title>Game UI readability: text sizes that work on every screen</video:title><video:description>Mytheria's Accessibility settings: raising Interface size from 100% to 150% makes every word of the menu grow</video:description><video:content_loc>https://media.cobomakesgames.com/blog/game-ui-text-size/hero.mp4</video:content_loc><video:duration>8</video:duration><video:publication_date>2026-10-08T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/hide-lag-in-co-op/</loc><lastmod>2026-10-08</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/hide-lag-in-co-op.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/hide-lag-in-co-op/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/hide-lag-in-co-op/hero.webp</video:thumbnail_loc><video:title>How to hide lag in an online co-op game</video:title><video:description>A guest fighting beside the host in Mytheria with 150 ms of delay each way, still smooth</video:description><video:content_loc>https://media.cobomakesgames.com/blog/hide-lag-in-co-op/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-08T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/idle-animation/</loc><lastmod>2026-10-08</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/idle-animation.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/idle-animation/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/idle-animation/hero.webp</video:thumbnail_loc><video:title>Idle animation, frame by frame: what makes a character feel alive</video:title><video:description>The Seedling standing still on the meadow in Mytheria, bobbing gently</video:description><video:content_loc>https://media.cobomakesgames.com/blog/idle-animation/hero.mp4</video:content_loc><video:duration>8</video:duration><video:publication_date>2026-10-08T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/boss-fight-design/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/boss-fight-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/boss-fight-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/boss-fight-design/hero.webp</video:thumbnail_loc><video:title>Boss fight design: five bosses and what each one tests</video:title><video:description>Five boss fights in Mytheria in quick succession, each with its own bullet pattern</video:description><video:content_loc>https://media.cobomakesgames.com/blog/boss-fight-design/hero.mp4</video:content_loc><video:duration>11</video:duration><video:publication_date>2026-10-08T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/godot-stutter-frame-trace/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/godot-stutter-frame-trace.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/godot-stutter-frame-trace/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/godot-stutter-frame-trace/hero.webp</video:thumbnail_loc><video:title>Godot performance: how we found a stutter with a frame trace</video:title><video:description>Walking the measured forest route in Mytheria past trees, rocks and wandering creatures</video:description><video:content_loc>https://media.cobomakesgames.com/blog/godot-stutter-frame-trace/hero.mp4</video:content_loc><video:duration>9</video:duration><video:publication_date>2026-10-07T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/placing-trees-and-rocks/</loc><lastmod>2026-10-07</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/placing-trees-and-rocks.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/placing-trees-and-rocks/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/placing-trees-and-rocks/hero.webp</video:thumbnail_loc><video:title>How to place trees and rocks so a map looks natural</video:title><video:description>Walking past groves of trees and a fallen log at the edge of Runestone Glade in Mytheria</video:description><video:content_loc>https://media.cobomakesgames.com/blog/placing-trees-and-rocks/hero.mp4</video:content_loc><video:duration>4</video:duration><video:publication_date>2026-10-07T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/game-loop-design/</loc><lastmod>2026-10-07</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/game-loop-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/game-loop-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/game-loop-design/hero.webp</video:thumbnail_loc><video:title>Game loop design: gather by day, survive the night</video:title><video:description>Chopping a tree in the Woodland, then facing the Thornwarden boss in Mytheria</video:description><video:content_loc>https://media.cobomakesgames.com/blog/game-loop-design/hero.mp4</video:content_loc><video:duration>7</video:duration><video:publication_date>2026-10-07T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/one-rig-five-characters/</loc><lastmod>2026-10-07</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/one-rig-five-characters.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/one-rig-five-characters/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/one-rig-five-characters/hero.webp</video:thumbnail_loc><video:title>One rig, five characters: modular pixel art animation</video:title><video:description>Mytheria's five playable characters walking one after another: Seedling, Mothkin, Stonekin, Foxkin and Wayfarer</video:description><video:content_loc>https://media.cobomakesgames.com/blog/one-rig-five-characters/hero.mp4</video:content_loc><video:duration>7</video:duration><video:publication_date>2026-10-07T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/weapon-damage-budget/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/weapon-damage-budget.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/weapon-damage-budget/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/weapon-damage-budget/hero.webp</video:thumbnail_loc><video:title>How to balance weapons with a damage budget</video:title><video:description>All nine of Mytheria's weapons using their tier 5 Awakening, one after another</video:description><video:content_loc>https://media.cobomakesgames.com/blog/weapon-damage-budget/hero.mp4</video:content_loc><video:duration>12</video:duration><video:publication_date>2026-10-06T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/pixel-art-character-size/</loc><lastmod>2026-10-06</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/pixel-art-character-size.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/pixel-art-character-size/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/pixel-art-character-size/hero.webp</video:thumbnail_loc><video:title>Pixel art character size: why we made our characters smaller</video:title><video:description>The Seedling, Mytheria's compact default character, walking across the meadow</video:description><video:content_loc>https://media.cobomakesgames.com/blog/pixel-art-character-size/hero.mp4</video:content_loc><video:duration>7</video:duration><video:publication_date>2026-10-06T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/game-hud-compass-clock/</loc><lastmod>2026-10-06</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/game-hud-compass-clock.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/game-hud-compass-clock/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/game-hud-compass-clock/hero.webp</video:thumbnail_loc><video:title>Game HUD design: a compass and a clock in one</video:title><video:description>A whole day in Mytheria sped up, with the compass and clock in the top right corner</video:description><video:content_loc>https://media.cobomakesgames.com/blog/game-hud-compass-clock/hero.mp4</video:content_loc><video:duration>12</video:duration><video:publication_date>2026-10-06T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/godot-lan-multiplayer/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/godot-lan-multiplayer.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/godot-lan-multiplayer/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/godot-lan-multiplayer/hero.webp</video:thumbnail_loc><video:title>LAN multiplayer in Godot: finding a friend's game on any Wi-Fi</video:title><video:description>Mytheria's Play together screen: a friend's game listed, joining, a clear error and hosting instead</video:description><video:content_loc>https://media.cobomakesgames.com/blog/godot-lan-multiplayer/hero.mp4</video:content_loc><video:duration>8</video:duration><video:publication_date>2026-10-06T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/pixel-art-forest-alive/</loc><lastmod>2026-10-05</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/pixel-art-forest-alive.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/pixel-art-forest-alive/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/pixel-art-forest-alive/hero.webp</video:thumbnail_loc><video:title>How to make a pixel art forest feel alive</video:title><video:description>The player standing in the tall grass of the meadow in Mytheria while gusts roll through</video:description><video:content_loc>https://media.cobomakesgames.com/blog/pixel-art-forest-alive/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-05T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/big-enemies-feel-heavy/</loc><lastmod>2026-10-05</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/big-enemies-feel-heavy.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/big-enemies-feel-heavy/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/big-enemies-feel-heavy/hero.webp</video:thumbnail_loc><video:title>How to make big enemies feel heavy in combat</video:title><video:description>The player fighting the Stoneback Colossus in Mytheria, bouncing off it between quake warnings</video:description><video:content_loc>https://media.cobomakesgames.com/blog/big-enemies-feel-heavy/hero.mp4</video:content_loc><video:duration>7</video:duration><video:publication_date>2026-10-05T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/fog-in-pixel-art/</loc><lastmod>2026-10-05</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/fog-in-pixel-art.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/fog-in-pixel-art/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/fog-in-pixel-art/hero.webp</video:thumbnail_loc><video:title>How to make fog look good in a pixel art game</video:title><video:description>The night fog rolling in over red clay in Mytheria, leaving a clear pocket around a lantern shrine</video:description><video:content_loc>https://media.cobomakesgames.com/blog/fog-in-pixel-art/hero.mp4</video:content_loc><video:duration>10</video:duration><video:publication_date>2026-10-05T09:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/pixel-art-color-palette/</loc><lastmod>2026-10-05</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/pixel-art-color-palette.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/pixel-art-color-palette/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/pixel-art-color-palette/hero.webp</video:thumbnail_loc><video:title>Pixel art color palette: how we fixed a washed-out forest</video:title><video:description>Walking through the Woodland in Mytheria at midday, with rich green trees and warm paths</video:description><video:content_loc>https://media.cobomakesgames.com/blog/pixel-art-color-palette/hero.mp4</video:content_loc><video:duration>4</video:duration><video:publication_date>2026-10-05T06:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/minimap-design/</loc><lastmod>2026-10-04</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/minimap-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/minimap-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/minimap-design/hero.webp</video:thumbnail_loc><video:title>Minimap design: show only what helps the player</video:title><video:description>Walking along a road in Mytheria with the minimap following in the top right corner</video:description><video:content_loc>https://media.cobomakesgames.com/blog/minimap-design/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-04T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/weapons-that-feel-different/</loc><lastmod>2026-10-04</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/weapons-that-feel-different.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/weapons-that-feel-different/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/weapons-that-feel-different/hero.webp</video:thumbnail_loc><video:title>How to design weapons that each feel different</video:title><video:description>All nine weapons in Mytheria in quick succession: blade, bow, lantern, harpoon, runes, bell, anchor, spirit fox and sickles</video:description><video:content_loc>https://media.cobomakesgames.com/blog/weapons-that-feel-different/hero.mp4</video:content_loc><video:duration>12</video:duration><video:publication_date>2026-10-04T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
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  <url><loc>https://cobomakesgames.com/blog/game-inventory-ui-design/</loc><lastmod>2026-10-03</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/game-inventory-ui-design.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/game-inventory-ui-design/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/game-inventory-ui-design/hero.webp</video:thumbnail_loc><video:title>Game inventory UI design: five versions and what each one taught us</video:title><video:description>Mytheria's inventory through five versions and today, from a flat paper book to a character standing on a quiet stage</video:description><video:content_loc>https://media.cobomakesgames.com/blog/game-inventory-ui-design/hero.mp4</video:content_loc><video:duration>8</video:duration><video:publication_date>2026-10-03T15:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
  <url><loc>https://cobomakesgames.com/blog/godot-co-op-multiplayer/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/godot-co-op-multiplayer.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/godot-co-op-multiplayer/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/godot-co-op-multiplayer/hero.webp</video:thumbnail_loc><video:title>How co-op multiplayer works in Godot: host, prediction and lag</video:title><video:description>Two players fighting a training dummy together in Mytheria, seen on the guest's screen</video:description><video:content_loc>https://media.cobomakesgames.com/blog/godot-co-op-multiplayer/hero.mp4</video:content_loc><video:duration>6</video:duration><video:publication_date>2026-10-03T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
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  <url><loc>https://cobomakesgames.com/blog/how-to-make-combat-feel-good/</loc><lastmod>2026-10-23</lastmod><priority>0.7</priority><image:image><image:loc>https://cobomakesgames.com/og/blog/how-to-make-combat-feel-good.jpg</image:loc></image:image><image:image><image:loc>https://media.cobomakesgames.com/blog/how-to-make-combat-feel-good/hero.webp</image:loc></image:image><video:video><video:thumbnail_loc>https://media.cobomakesgames.com/blog/how-to-make-combat-feel-good/hero.webp</video:thumbnail_loc><video:title>How to make combat feel good</video:title><video:description>A three-hit sword combo with hitstop, hit flash and knockback in Mytheria</video:description><video:content_loc>https://media.cobomakesgames.com/blog/how-to-make-combat-feel-good/hero.mp4</video:content_loc><video:duration>2</video:duration><video:publication_date>2026-10-02T12:00:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url>
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